Worldbuilding in the Cozy Mystery


Whether you are planning a stand-alone mystery or an entire
series, the setting of your cozy will play a large role in the success of your
story.
Before you even start writing, it’s a good idea to give serious thought
to the world of your sleuth and how this world will interact with the other elements of
your story.

There are two main components to worldbuilding: the physical
setting and the intangible elements.

Let’s begin by thinking about the physical environment of
your story world. When is your cozy set? Is it present-day? Is it some time in
the past? Where is the setting geographically located? Are you modeling your
setting on a real place you’ve been or a composite of places? Is your setting
completely made up?

Don’t forget to define for yourself the climate, topography,
flora, and fauna of your setting. What season is your story set in? How can
weather play a part in your storyline? Do the plants and animals in your
setting play a role in your storyline?

When describing your setting, work it into the action
instead of one big dump of description.
Below is an expert from my cozy The
Good, the Bad, and the Pugly
in which our sleuth, Emma, discovers she’s
inherited a rundown roadside tourist attraction called Little Tombstone. During
the course of the conversation Emma has with her late aunt’s lawyer, we
gradually find out what Little Tombstone is rather than having all that
information dumped in one fat paragraph.


“Aunt
Geraldine is leaving me Little Tombstone?” I asked.

“According
to the terms of her will, Mrs. Montgomery has left you nearly everything she
possessed, yes,” Mr. Wendell said. “The few exceptions are addressed in the
later pages.”

He
smiled an impersonal smile, displaying a row of very white, very straight
teeth. I doubted Mr. Wendell ever went around for hours, oblivious to the fact
that part of his lunch was on display every time he opened his mouth. At least
everyone I’d seen since noon would know I was the sort of responsible citizen
who ate her vegetables and did her part to keep rising health care costs at bay
by practicing preventative medicine.

I
smiled back at Mr. Wendell with my lips pressed firmly together. Smiling with
my mouth shut makes me look slightly deranged, but as Mr. Wendell had obviously
had extensive dealings with my Great Aunt Geraldine, he shouldn’t be surprised
to discover that being slightly deranged runs in the family.

“I’m
getting the café building?” I asked.

“Yes.
The Bird Cage Café is included on the deed.”

“And
the little shop with that funny old man—Hank? He runs that weird museum
thingy?”

“The
Curio Shop and Museum of the Unexplained, yes. Hank Edwards leases that portion
of the premises, although I understand his rent amounts to a purely symbolic
sum.”

“Hank
will become my tenant?”

“In
the latter half of the will, Mr. Edward’s use of the premises is discussed. It
seems your aunt had granted Mr. Edwards tenancy for life at what seemed to me a
rather reduced rent.”

“How
reduced?”

“The
will stipulates the rent to remain, in perpetuity, at ten dollars a month.”

If
I hadn’t been so shocked by the will in its entirety, I would have asked a lot
more questions about the relationship between Hank Edwards and my Great Aunt
Geraldine—not that Mr. Wendell would have been in a position to answer them—but
I didn’t. At the moment, I had more pressing concerns.

“Aunt
Geraldine left me the trailer court too?”

“Yes,
also with several long-term tenants, although I won’t deceive you that the
rents amount to much. You are free to raise those rents, unlike Mr. Edwards’,
at your discretion.”

“And
the motel?”

“There
are the two tourist cottages as well as the eight-room motel, all of which are vacant
and virtually derelict.”

“If
Aunt Geraldine was this loaded,” I pointed down at the documents on Mr.
Wendell’s desk, “why is Little Tombstone in such bad shape?”

“I’m
afraid Mrs. Montgomery did not confide in me her reasons for allowing things to
run into such disrepair.”


The more your characters interact not only with each other
but with their environment, the more interesting your story will be.
The more clearly
you, as the writer, understand your story world, the more likely you are to make
your characters interact with it.

Describe the physical aspects of the community your cozy is
set in. How big is your town? How sprawling? How does the settlement interact
with the topography?

Consider establishing a few “sets” within the larger town
where much of the action will take place and decide in advance what these “sets”
look like. How are the buildings where the action occurs laid out? Are they
tidy or unkempt? In pristine or falling apart at the seams?

Returning to an example from The Good, the Bad, and the
Pugly
, Emma sees Little Tombstone for the first time in three years in the
following passage, and we get an excellent feel for the condition of the place
and are introduced to the Bird Cage Café, an often used “set” during the course
of the entire series.


When
we reached Little Tombstone, a mere half-mile north of Mr. Wendell’s office, it
looked much as I had left it three years before. Little Tombstone had looked
shabby then, and it looked shabby now.

According
to the deed, which I’d received along with Aunt Geraldine’s will, Little
Tombstone sat on one hundred and fifty acres, but the buildings were clustered
on three blocks’ worth of street frontage along Highway 14. The buildings were on
the far north edge of the tiny village of Amatista, but the bulk of the land attached
to Little Tombstone extended into rolling hills dotted with sagebrush and
cactus interrupted by the occasional arroyo.

Little
Tombstone proper—a haphazard and truncated imitation of the original historic
town in Arizona—had originally been my grandfather’s idea back in the 1970s,
but his idea had outlived him by forty years. After my grandfather’s unexpected
death left my grandmother a very young and overwhelmed single mother raising a
daughter on her own, she had invited her sister Geraldine and Geraldine’s husband,
Ricky, to move to Amatista and help run the roadside attraction—then in its heyday.

Judging
by the condition of the place, Little Tombstone’s heyday was over, never to
return.

Mr.
Wendell bypassed the eight-unit motel with its broken-out windows and
collapsing roof and pulled up in front of the Bird Cage Café, the only building
within the three blocks’ worth of weather-beaten structures which had any cars parked
in front of it. I pulled into the gravel strip which fronted the dilapidated
boardwalk that tied the whole crumbling monstrosity together.

Mr.
Wendell climbed out of his Land Rover and navigated the broken steps leading up
to the elevated boardwalk with a look on his face that plainly said, “This
place is a personal injury lawsuit waiting to happen.”

I
made a mental note to use a bit of the cash my Great Aunt Geraldine had left
sitting in the bank to get someone out to fix those steps before some poor soul
broke his neck.

I’d
always assumed that Aunt Geraldine had let things get in such a sorry state
because she lacked the funds to do anything about it, but, based on the assets
enumerated in the list I’d just received from my aunt’s lawyer, I’d assumed
wrong. Aunt Geraldine had been practically rolling in dough.

Mr.
Wendell held open the swinging saloon-style doors, which led into a small open-air
vestibule.

“You
may find that Mrs. Gonzales is still somewhat distraught over your great aunt’s
passing,” he said as we paused in front of the glass door which led into the
café’s dining room.

I
noticed one of the panes of glass in the door was broken out and had been
covered over with an old license plate screwed haphazardly to the frame.

As
Mr. Wendell pushed open the door, a bell jingled overhead. The dining room was
empty except for a wizened old man I immediately recognized as Hank, the
proprietor of the Curio Shop and curator of the Museum of the Unexplained next
door.

Hank
was sitting at a table for two in the back corner, sipping a cup of coffee and
smoking a cigar. He’d overturned one of the little plastic No Smoking signs
that sat on each table and was using it as an improvised ashtray.
 


In addition to imagining the physical aspects of your story
world, you need to consider the people who inhabit it.

Aside from your main characters, it’s useful to have a
supporting cast that is anchored to the place and time of your story world and
helps reinforce what makes the community unique and colorful. Part of
worldbuilding is creating supporting characters who seem very much at home in
your story world but would stick out like a sore thumb anywhere else. Supporting
characters should be very much a “product of their environment.”

In the following passage from The Good, the Bad, and the
Pugly
, we meet Morticia, Little Tombstone’s resident fortune teller.
 


The
trailer court occupied a tumbleweed-strewn lot behind the derelict motel. One
corner was taken up by a couple of rundown tourist cottages, and the remainder by
a double row of narrow concrete slabs with a gravel alley running down the
middle. Only three of the twelve slots were occupied.

Morticia’s
motorhome, which functioned both as her home and business premises, was easily
the most striking feature of the trailer court. It occupied the prime position
nearest the side street.

There
was no danger of anyone passing by without noticing Morticia’s ancient Winnebago.
She’d painted it every color of the rainbow, and the central feature of the
design was an enormous, vaguely menacing eye painted on the side. Underneath the
eye were the words: Tarot. Your Future Foretold. Free 10-Minute Readings.

Morticia
never charged for the first ten minutes, but she’d always make some breakthrough
discovery at the nine-and-a-half-minute mark. Surprisingly often, according to
my Aunt Geraldine, Morticia’s hapless clients would happily fork over her
standard rate of three dollars a minute to hear what the cards had belatedly
revealed.

Morticia
answered the door on my first knock. The smell of incense wafted out the open
door of the Winnebago, and from within the patchouli-scented interior, I heard
a miniature sneeze.

“Sorry
about your aunt,” Morticia said without preamble. “Somebody should have told
you she was sick. I’d have called you myself if I’d known Geraldine was keeping
it from you.”


What mannerisms and speech patterns do people in your
community have in common? What are their unique cultural practices and beliefs?
Are they religious? Are they committed to common causes? Are there annual traditions
and celebrations that can work their way into your storylines?

In the following passage, Juanita, a supporting character in
the Little Tombstone series, is described as a churchgoer, followed by a chunk
of worldbuilding description and an introduction of another supporting character,
Pastor Freddy, who also provides “local color” throughout the series.


Juanita is a big churchgoer. There are two tiny
religious congregations in Amatista. The Catholics have an ancient adobe chapel
that gets a visit from a succession of random priests who conduct mass about
every third Sunday. The other congregation is a group of nondenominational Protestants
who meet in the back of Freddy Fernandez’s barbershop. Freddy’s barbershop sits
right next to the Bird Cage Café, so it’s certainly convenient. Freddy isn’t
really a pastor, but that’s what Juanita calls him anyway.
 


Considering the history of the community can also be a useful
way to make your setting more vivid
and provide opportunities to come up with
unique story ideas by tying the past to the present, as demonstrated in the following
passage where Emma discovers a bit of local history which is intertwined in the
present-day mystery.


I
moved on to a scrapbook. It was full of newspaper clippings. They’d been added
over a long period of time, perhaps a span of a decade or so from the mid-1980s
to the mid-1990s, and the only unifying theme seemed to be local history.

There
was one article about the derelict amethyst mine, which closed in the 1960s and
which was responsible for the town of Amatista’s name. There was another about
Amatista being home to New Mexico’s first lady physician in the 1880s (apparently,
the lady doctor wore a gent’s suit so convincingly that the local populace had
only discovered they’d not been treated by a man after she herself fell deathly
ill). Towards the back of the scrapbook was a series of articles about a
stagecoach robbery.

According
to the articles, back in 1910, a stagecoach carrying mail to Santa Fe had been
robbed by two outlaws who murdered the stagecoach driver and made off, not with
the mail, but with a consignment of gold coins the stagecoach had been
transporting. The outlaws had been caught within days, not far from the village
of Amatista, but before they were captured, they’d succeeded in stashing the
gold somewhere. One of the robbers had died in prison, and the other had been
eighty and in poor health by the time he’d been released. Whether the surviving
outlaw had succeeded in eventually retrieving his ill-gotten gains was
uncertain.

According
to one article, it had been a major local hobby for a while to go out with a
metal detector and a shovel and try to find that fortune in old gold coins. There
was even an article featuring a picture of my Great Uncle Ricky wandering
around in the sagebrush with his metal detector in front of him. The headline
read, “Local Man Looks for Treasure.”

Tucked
into the page containing that clipping was a crude map.

The
map consisted of several sheets of graph paper taped together with yellowed and
brittle tape. I gingerly unfolded the papers and tried to make sense of the
diagram. The buildings of Little Tombstone, the road to Nancy Flynn’s ranch,
and the cemetery were all labeled. Even the arroyo I’d fallen into earlier in
the night was shown by a pair of faded squiggly parallel lines.


Don’t underestimate the importance of local lore and
superstition as part of your worldbuilding.
Throughout the Little Tombstone
series, several of the characters maintain a belief in Chupacabras—mythical
creatures believed by some to inhabit the desert of the American southwest.
This misapprehension weaves itself into multiple storylines throughout the
series. Choosing regionally-specific oddities adds richness to your story world.
In the following excerpt, Emma’s cousin references her young son’s obsession
with Chupacabras.


We’ve got to do something about Hank.”

Georgia spoke quietly as if worried little ears
were listening. I could hear Maxwell back in the spare bedroom he currently
shared with his mother. He was solemnly instructing Earp on the hunting habits
of the Chupacabra and how the rare beasts could be observed in the wild if one
went out in search of them under the full moon.

I had no doubt where Maxwell had come upon this
information. The cornerstone exhibit in Hank’s Museum of the Unexplained consisted
of a family of stuffed Chupacabras. Grandma Wright and Great Aunt Geraldine had
always insisted the family of mythical creatures were the work of a talented
and highly creative taxidermist, but Hank, himself, was completely convinced of
the Chupacabras’ authenticity.

“I wouldn’t worry about Hank influencing Maxwell
to devote his life to the study of Chupacabras,” I told Georgia. “Maxwell will eventually
figure out Hank’s just a crazy old coot.”
 


You don’t need to completely define your story world before
you start writing but having some idea of what makes your story world unique
and interesting can certainly jumpstart your process and help you come up with more
interesting storylines.

Whenever you define some aspect of your story world, make
sure you note it down. Setting details should become part of your series bible.

Early on in your series, settings must be described in
greater detail. By the time you get to book three in a series, you can ease off
on the details, but you should still sketch out enough that readers jumping in mid-series
can still make sense of what’s going on.

Worldbuilding can be one of the most satisfying aspects of
planning your cozy mystery series. Remember that all those quirky details
unique to your setting are what make your story world such a charming corner of
the mystery universe.

Ultimately, you want both your characters and your readers
to feel a genuine affection for your story world. Here are the final lines from
Lonesome Glove, the third Little Tombstone mystery where Emma finally accepts
that she’s at home:


I hadn’t been lying to Maxwell. I was crying
tears of happiness. They were also tears of relief. It was as if some invisible
cord tying me to my old life with Frank in California had been irrevocably
severed, and I was finally free to throw myself wholeheartedly into my new life
at Little Tombstone.

Little Tombstone might be raveling apart at the
seams and its inhabitants collectively several eggs short of an omelet, but
never had any place felt so much like home.

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